Religions

Religions in Markoth are as interesting as they are powerful. The gods are distant in Markoth, but the faithful are active. Religion plays an important part in the world, with laws, ethics, cultures, events, and many facets of everyday often life stemming from religious roots.

Interaction & Devotion
The Imperials maintain that there lies no proof that the Court of Four actually existed, whilst The Alliance declare that Tarvala could not have been a God, as he was slain without magic. Both sides are locked in a battle for supremacy.

Many of the inhabitants of Markoth who aren't devout can see the validity and indeed the symbolism both religions represent. but religion is a territorial thing, with regions leaning toward one religion or the other, with the zealous weeding out and converting those yet to pledge faith to their cause. Religion is used to actively rally people behind their cause, but also to protect them. For the churches on both sides tend to spend the largest allocation of funding on the development of infrastructure and food production for their most devout regions.

The Core Religions of Markoth are:

Imperial

- Tarvala and the Nine

- Tarvala, the One

Royalist

- The Court of Four